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Likewise, Hasbro is very strong in markets like the US, France, and the UK, and for Wizards of the Coast, in Japan. But really, we’re only servicing a market of call it a billion and a half people on a planet that has 8.5 billion. So then how do we execute kind of GEM Squared-based products to the other seven billion people that we aren’t building for and that we aren’t distributing for? And so that kind of manifests into a bunch of different product categories that we drive, and how we think about where we want to invest versus where we want to leverage partners. And also, which partners we want to license with that we think really powers that kind of particularly gamified and entertainment-driven kind of insight, and where do we think we can best service?